How do you force Arcade Gannon quest?
The quest is triggered by having Arcade as a companion, gaining his trust, and having progressed to one of the main storyline triggers (even if he wasn’t recruited at the time it happened).
What do I say to Arcade Gannon at the fort?
During the first visit to The Fort with Arcade along: 2 points for saying “With how messed up New Vegas is, do you really think Caesar has nothing to offer?” followed by “Yes, that’s exactly what I’m suggesting.” when Arcade asks why they are there.
How do you gain trust with Arcade Gannon?
You have to gain around 5 trust points from Arcade. Usually by flattering him, doing smart things, doing good things for the Followers, and triggering good memories of the Enclave. Take him inside of the Silver Rush. The energy weapons will trigger one point.
How do you get Boone to talk about Bitter Springs?
In order for Boone to initiate a dialogue about Bitter Springs, the Courier must have both gained Boone’s loyalty and talked to either Manny Vargas in Novac, Bitter-Root at Camp McCarran or Captain Gilles (only after the quest Climb Ev’ry Mountain) about the Bitter Springs Massacre.
Is Boone a good companion?
Boone is usually a good companion, but he has a caviat: he likes to go super aggressive and shoot at literally everything. Meaning, he can bring every single enemy in the vicinity upon your head, whether you want it or not.
How do I trigger Boone’s quest?
In order to trigger the quest, one must accumulate at least 5 “history” points with Boone. Note that these “history points” can only be earned while Boone is in their party, although he need not be by the Courier’s side (they can have him wait elsewhere).
Should I side with House or yes man?
Go with Yes Man. if you backstab the NCR even just slightly you are vilified in almost all their camps, and caesar isnt much better either. Neutral positioning at those 2, and kill enough of them to get the hit squads after you and farm their armor for bank.
What happens if you tell Yes Man to ignore a faction?
Alternatively, one can simply tell Yes Man to ignore the faction, thereby skipping the need to deal with them. Even if one has told Yes Man to ignore a faction, the player character can go back once they’ve earned their assistance and change their opinion of them through dialogue.